@tool

extends TextureButton

@export var level : String :
	get:
		return get_level()
	set(value):
		set_level(value)
		

func get_level():
	return $Label.text

func set_level(value):
	$Label.text = value

func _on_pressed():
	SceneManager.change_to_scene(SceneManager.get_level($Label.text))
